

But at the start go with 1 farm and leave space for another one because you will need it.

Ideally they should be located somewhere with 2 block deep water. Pump's are fairly efficient so you can get away with 1 to start with. Roughly you want twice the amount of water storage you have beavers. Due to time pressure, you want to dam the smallest distance possible, later on once you've got forestry started and have flood gates unlocked, then you can go nuts.ģ) Water 2 - And in the same vein - build water storage, the ratio is 1 beaver, 2 water per day from available sources. But we'll discuss dams and power in a later sections. I do not expect the jokes to survive translation of course :PĢ) Water 1 - Water is life and fortunately you can build dam blocks right from the start, so the first thing you should do when starting is dam the nearest river asap and also try and get floodgates 2 sooner, rather than later. Translations wise - as long as you give me credit/blame, go for it.
#Timberborn district distribution limits full#
And if you need further help, the discussion page for this game is full of mostly friendly, helpful people. So, hopefully this helps other enjoy this wonderful game just as much as I have and if not, that's fine. Because I at present I never get enough sleep due to nortriptyline side effects giving me night sweats. But any constructive criticism, highlights of mistakes of the factual or grammar kind etc is highly welcome. In theory I should be able to get it all across relatively well (depression has it's "perks", definitely not worth the cost though), and I hope I manage to do that.
#Timberborn district distribution limits how to#
stuff like how to use dams, what to plant, the dark horrors of logistics, surviving crises, dam worshipping 101, wellbeing and why you should maximise it etc etc. And keep me from playing Timberborn too much, because dear elder gods is this addictive, more so that factorio. But I am working out how to make a video to show those bits and will post a link here when it's done.Īnyhow - the aim of this guide is help the perplexed deal with Timberborn's game systems, it's quirks, occasional weirdness (water) and point out what fun you can have with the game and how to avoid killing all your adorable beavers. Simply because describing those would take a lot of work and is also kind of boring for me to explain :P Fortunately youtube exists for those who need to learn the very basics.

And then then there's the mountain range of editing /coughįirstly though, this guide assumes you know how to access the build menus, place stuff to be built, make planting/logging zones etc. Which given it's in early access, is going to be for quite some time. And as this is currently a work in progress it'll be updated roughly every week content wise until it goes over most, if not all of the game's features. Hello and welcome to the first ever guide I've published, if not the biggest written work I've done for years.
